![]() Drag additional media into the node view via the standard Resolve Media Pool pane. ![]() No need to mess with LUTs and codecs–that’s all handled by Resolve. Footage comes in sized according to the timeline resolution and already set in linear space according to your global Resolve color management settings. The clip or stacked clips will appear as source nodes connected to a single output node. Simply park your playhead over a clip in the Resolve Edit page timeline and switch to the Fusion page. OK, so how does it all work? It’s actually one of the more elegant integrations I’ve seen. Also of note: those of you who already own a dongle for Fusion Studio will be able to access the new Resolve Studio builds free of charge. But if you want to start getting a feel for the application in anticipation of the full release version, the download is ready and waiting on Blackmagic’s support page. Don’t by any means think that the build you can download today is ready for heavy production work. Fusion still lives on as a separate application but now editors, colorists, and effects artists can access it right from the Resolve timeline.īefore we dive into the details, a quick note about the project status: Resolve 15 is most definitely a public beta version of the software. Up until now Fusion has been Blackmagic’s dedicated node-based visual effects and motion graphics platform used on many major feature films, high-end commercials, and motion graphics projects. Most significant though is the bold move to integrate Fusion directly into the application. Just announced at NAB, Blackmagic’s Resolve 15 is a major feature release across the board. In fact, with the enhancements to its Fairlight audio engine and collaboration tools, Resolve 15 offers a complete, closed ecosystem for the entire post workflow. Blackmagic’s grading tool turned NLE is on track to become a complete finishing platform–rivaling Autodesk’s Smoke and Flame platforms–thanks to the incorporation of the Fusion compositor directly into the application.
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